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Penerapan Model Game Based Learning Berbantuan Media Wordwall untuk Meningkatkan Hasil Belajar Siswa Pada Pembelajaran Bahasa Indonesia Kelas IV SDN Karangreja 01

  • Kategori : Skripsi
  • Penulis : Lilis Adelia Zuhriyati
  • Identitas : 200641062 - Pendidikan Guru Sekolah Dasar
  • Abstrak :

    Penerapan Game Based Learning Berbantuan Wordwall Untuk Meningkatkan Hasil Belajar Pada Pembelajaran Bahasa Indonesia Kelas IV Lilis Adelia Zuhriyati1 , Diana Setiana2 , Fikriyah3 . Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Cirebon1,2,3 email: liliszuhriyati@gmail.com1 , diana.setiana@umc.ac.id2 , hj.fikriyah@umc.ac.id Abstract Indonesian is a subject that is considered difficult for some students. Conventional learning models which tend to make students passive and less active are also a problem in learning Indonesian. Therefore, this research tries to overcome this problem by applying the Game Based Learning Model assisted by Wordwall Media. in understanding Transitive and Intransitive Sentence material. This research is classroom action research. Each cycle consists of four stages, namely planning, implementation, observation and reflection. In the first cycle of learning Indonesian on Transitive and Intransitive Sentences, there were 7 students who got a score above the KKM with a percentage increase of 10.71%. Then in the second cycle there were 19 students who got a score above the KKM, while 2 students still got a score below the KKM. In cycle II there was an increase of 27.15%. The implementation of the Game Based Learning Model with the help of Wordwall media in Indonesian Language Learning in Class IV was carried out for 2 cycles, the research was stopped in the second cycle because student learning outcomes had improved. Implementation of learning in each cycle can go through several stages, namely planning, action and results. In its implementation, researchers are assessed by observers by getting an increase in scores in each cycle. Keywords: Game Based Learning, wordwall, transitive and intransitif, Indonesian, classroom action research.

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