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Pengaruh Metode Drill Berbasis Board Game Interaktif Terhadap Kemampuan Membaca Permulaan Siswa Kelas 1

  • Kategori : Skripsi
  • Penulis : Sri Ayu Aljannah
  • Identitas : 210641084 - Pendidikan Guru Sekolah Dasar
  • Abstrak :

    THE EFFECT OF AN INTERACTIVE BOARD GAME-BASED DRILL METHOD ON THE EARLY READING ABILITY OF FIRST GRADE STUDENTS AT SDN 1 BANDORASAKULON Sri Ayu Aljannah1 , Widia Nur Jannah2 , Hanikah Hanikah3 1,2,3 University of Muhammadiyah Cirebon, Jawa Barat, Indonesia 1 srayu0606@gmail.com Abstract This study aims to determine the effect of applying the drill method based on interactive board games on the early reading ability of first-grade students at SDN 1 Bandorasakulon, Cilimus District, Kuningan Regency. The research method used was an experimental design with a pretest-posttest model. The subjects of the study were 20 students. The research instruments consisted of an early reading ability test and observation sheets for teacher and student activities. The results showed that the implementation of the drill method based on interactive board games was carried out effectively, as evidenced by the observation results of teacher and student activities which reached 93% in the “very good” category. Students’ early reading ability improved significantly, with an average pretest score of 54.38 (3 students achieved mastery and 17 did not) increasing to 82.19 in the posttest (19 students achieved mastery and 1 did not). The Paired Sample T-Test revealed a significance value of 0.000 < 0.05, indicating that the drill method based on interactive board games had a significant effect on early reading ability. The N-Gain analysis result of 0.6428 fell into the medium category with an effectiveness of 64.28%. Therefore, this method is effective in improving the early reading ability of elementary school students. Keywords: Drill method; Interactive board game; Early reading; Indonesian language learning; Elementary school. Abstrak Penelitian ini bertujuan untuk mengetahui pengaruh penerapan metode drill berbasis boardgame interaktif terhadap kemampuan membaca permulaan peserta didik kelas I SDN 1 Bandorasakulon, Kecamatan Cilimus, Kabupaten Kuningan. Metode penelitian yang digunakan adalah eksperimen dengan desain pretest-posttest. Subjek penelitian berjumlah 20 peserta didik. Instrumen penelitian berupa tes kemampuan membaca permulaan serta lembar observasi aktivitas guru dan peserta didik. Hasil penelitian menunjukkan bahwa penerapan metode drill berbasis boardgame interaktif terlaksana dengan baik, dibuktikan dengan hasil observasi kegiatan guru dan peserta didik yang mencapai persentase 93% dalam kategori “sangat baik”. Kemampuan membaca permulaan peserta didik mengalami peningkatan signifikan, dengan rata-rata nilai pretest sebesar 54,38 (3 peserta didik tuntas dan 17 belum tuntas) meningkat menjadi 82,19 pada posttest (19 peserta didik tuntas dan 1 belum tuntas). Uji Paired Sample T-Test menunjukkan nilai signifikansi 0,000 < 0,05 yang berarti metode drill berbasis boardgame interaktif berpengaruh signifikan terhadap kemampuan membaca permulaan. Hasil analisis N-Gain sebesar 0,6428 termasuk kategori sedang dengan efektivitas 64,28%. Dengan demikian, metode ini efektif digunakan dalam meningkatkan kemampuan membaca permulaan peserta didik sekolah dasar. Kata Kunci: Metode drill; Boardgame interaktif; Membaca permulaan; Pembelajaran Bahasa Indonesia; Sekolah Dasar.

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